If you still find that they’re indecisive about what activities to pursue, don’t be afraid to remind them what services are available in the town as well as mention some outstanding concerns that they could use this time to resolve. TIP: If you give your players notice about upcoming downtime, they will have more opportunity to think ahead about what they want to do with it. Some methods of achieving this can be found below. In fact, a downtime session can be one of the most important in your campaign if you use this time to sow the seeds of future adventures. This doesn’t mean that downtime in your game has to be filler. It is also a tool to help manage the campaign pacing, stretching out the sequence of events to give more time for the story to develop or providing a much needed breather episode to give the party a reprieve from the constant action. It provides time for players to buy supplies, conduct research, craft items, or just generally take a break from the hectic life of adventuring. Downtime is generally that time during a campaign when the party is between adventures, is waiting on other developments, or is generally not out and about getting themselves into situations of mortal peril.
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